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  Mock Solutions for GoLang Unit Test

In Go development, Unit Test is inevitable. And it is essential to use Mock when writing Unit Tests. Mock can help test isolate the business logic it depends on, enabling it to compile, link, and run independently. Mock needs Stub. Stub function replaces the real business logic function, returns the required result, and assists the test. I involved the related test code for Controllers while writing Kubernetes Operator recently, and there would be mocks for GRPC and HT...

   UNIT TEST,TESTIFY,GOSTUB,GOMOCK     2020-10-31 21:59:15

  Go 1.16 is released

Note: The post is authorized by original author to republish on our site. Original author is Stefanie Lai who is currently a Spotify engineer and lives in Stockholm, original post is published here. Last week, Go1.16 was released, bringing relatively more changes than version 1.15, which was influenced by the epidemic. The update is in many aspects, including compilation, deployment, standard library, etc. In the official Go document, all changes are classified based on Too...

   GOLANG,GO1.16,NEW FEATURES     2021-02-26 21:08:42

  Scala feels like EJB 2, and other thoughts

At Devoxx last week I used the phrase "Scala feels like EJB 2 to me". What was on my mind?ScalaFor a number of years on this blog I've been mentioning a desire to write a post about Scala. Writing such a post is not easy, because anyone who has been paying attention to anti-Scala blog posts will know that writing one is a sure fire way of getting flamed. The Scala community is not tolerant of dissent.But ultimately, I felt that it was important for me to speak out and express my opinions. As I s...

   Scala,Module,EJB,Concurrency,Feature     2011-11-22 08:29:44

  Writing Java codes conforming to coding standard

Recently, I was doing some cleanup to one of my current Java project. I find there are many codes which are not conforming to the Java coding standard. So I list them here and hope that people can improve your codes and write maintainable codes. Format source code and manage imports in Eclipse Eclipse provides functions of auto-formatting and imports management, you can use following shortcuts to use these functions. Ctrl+Shift+F --> Format source code Ctrl+Shift+O -- Manage imports an...

   Java, Code standard,Style     2012-09-18 12:50:28

  The Ultimate GetElementsByClassName, Anno 2008

Two and a half years ago, I released the first version of getElementsByClassName. With how web browsers has evolved since, I thought I’d release a real ultimate version, dated 2008. Native Web Browser SupportSafari 3.1 has native getElmentsByClassName support, and upcoming Firefox 3 and Opera 9.5 will have it too. It only leaves out, you’ve guessed it, Internet Explorer.The Necessity Of This ScriptLiving in a world where Microsoft is halting every possible way t...

   JavaScript,geElementsByClassName,Cross browser compatible,Implementation     2011-11-26 02:46:20

  Native Audio with HTML5

Once upon a time, audio on the web lived primarily in the world of third-party browser plug-ins like Flash, QuickTime and Silverlight. This was not a bad world, but it had its issues.For one, most plug-ins require the user to install them, but not all users are willing (or able) to install them. Also, many players built with these plug-ins are inaccessible, making it difficult for folks who use assistive technologies to access the audio or alternative content.Then there are the front-end design ...

   Audio,HTML5,Built in,Audio tag,Video     2011-10-13 13:04:07

  FTP Must Die

The File Transfer Protocol (FTP) is specified in RFC 959, published in October 1985. The attempt in this specification is to satisfy the diverse needs of users of maxi-hosts, mini-hosts, personal workstations, and TACs, with a simple, and easily implemented protocol design.That's from the introduction. Does anyone here know what a TAC is? I don't. I had to look it up, since the acronym wasn't even expanded in the RFC. It took three tries in Google, and I finally found it in some obscur...

   FTP,Future,Death,Trend,Protocol     2012-02-06 08:13:36

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  Making Sites Shine with @font-face

Like many of my web designer brethren, I’m a bit of a typographic geek. And like many web designers, I’ve been frustrated (to say the least) about the historical state of web typography.At first, we were limited to a common, but very small set of “web safe” fonts. Anything beyond those fonts, we had to rely on images. Images for text not only meant we had to create and maintain dozens (if not hundreds) of images, but it introduced accessibility issue...

   HTML,Font face,Font family,Demo,Example     2011-08-19 08:16:29